Have been working as a 3D character artist in the game industries for many years. Most of the titles I have worked on all have been successfully completed and shipped.
On the tasks, i have Worked closely with the Creative Director, Character Lead, Concept Artist, Tech Artist, to ensure the consistency of art style and quality for the character creation production pipeline. And assist Outsourcing Manager in reviewing, giving constructive feedback on character assets from external partners, and integrating in-house and outsourcing character assets onto the respective game engine..
I have learn a great deal of helpful techniques and new approaches through many talented people who i worked with. I hope to continue this well into the future and to work for the best companies and produce highly acclaimed games using the most current best technology.
Specialties: Maya, ZBrush, Photoshop, substance painter, mari, marvelous designer, Xwrap, Xnormal, UV layout, Xgen. Unreal engine 4/5, Unity.
On-line portfolio: www.kennyhun3d.com
My contact: kennyhuynh17@yahoo.com